EU3 Heir to the Throne betapatch 4.1f 29-april
- Type:
- Games > PC
- Files:
- 1
- Size:
- 13.08 MB
- Tag(s):
- EU3
- Quality:
- +4 / -0 (+4)
- Uploaded:
- May 12, 2010
- By:
- Grassmaste
The latest beta.
Thanks so much!
Change log ?
In game it still stows 4.1b
In game it still stows 4.1b
you just extract the rar to your folder and it overwrite files to update,
The info in the readme file in main folder,
- Fixed a bug that cause countrynames to go wild under certain circumstances
- Strategic/Diplo AI: Will no longer view the Infamy limit as the "max acceptable" Infamy, but a much lower figure, depending on aggressiveness settings and personality
- Diplo AI: HRE members will not take non-core (or mission target) provinces from other HRE members.
- Added an "on action" event (950). When HRE members take HRE provinces from outside countries in peace, they get cores on them.
- Implemented jdrou's latest fixpack (4)
- Imperial Occupation Penalty is now only applied if you actually own the province.
- Added a 'hre_size = ' trigger for checking how many members hre has.
- It is no longer possible to leave the empire if you are at war.
- Its no longer possible to build ships with the rightclick menu if you are not allowed to.
- If a province has picked tradegoods once, and is back at unknown, it will now get
- Fixed a few triggers that allowed impassable provinces to be viewed as empty.
- The AI will now ignore "make elector vote for us"-missions.
- Alot of beneficiary events are now more likely to happen for members of the HRE if hre is big, OR if you have no badboy.
- Being a member of the HRE now has a nice static bonus to diplomatic skill, badboy reduction, prestige and cultural tradition.
- When there is 25 members of the HRE, every member gets a nice bonus to tech costs, stability costs, manpower and revolt risk.
- Fixed an infinite loop bug in the new country name code
- Increased the size of the Québec province text
- The Oirat Horde provinces are now Buddhist to match the state religion
- Adjusted some HRE reform event modifiers to make more sense, and corrected use of the "badboy" trigger.
- Now possible to annex countries of greater size than 1. If you can vassalize them, you can annex them as well, but you always need to occupy their whole territory.
- The HRE can no longer be forcibly disbanded once it is hereditary.
- Adjusted the Free Subject policy in the history of certain countries, and increased the max slider limit to 2
- Badboy is now a bigger impact on imperial elections.
- Supply range is now properly checked for when the AtSea counter is increased for navies.
- Interests are now set every month for bankloans.
- It is now much cheaper to send spies to a country with high badboy.
- Selected countries now gets a black stripe in the lobby.
- Reworked sow discontent, it will now increase stability costs and revoltrisk for a year instead.
- Mercenaries are now more expensive when badboy goes up.
- There is now a penalty for occupying other parts of the empire that is not your core.
- Its only possible to join cores into the empire now.
- Added a few random events for super badboys.
- Reenabled the country overview, and tech levels overview ledgerpages in multiplayer, since 90% of that data could be found anyway by anyone with a pen+paper.
- Changed income column in the ledger to show a full years income (direct taxes + 12 monthly) instead of just monthly.
- Mercenaries now reinforce, but are more expensive; both to buy and maintain
- Lowered the effect of revolt risk on local tax a little bit
- Fixed a problem with AI peace demands sometimes exceeding peace cost due to gold rounding
- Added new modifier merc_maintenance_modifier
- The Colonel advisor now also lowers mercenary maintenance costs
- Fixed a bug causing PU junior countries to sometimes get their own monarch after a reload
- Added forts to many Tatar and Middle East provinces
- Added "Tribal Feud" and "Horde" CBs
- The Horde type FoGs now bleed off Infamy much faster
- Imperial bonuses and penalties are a little smaller now.
- France and Revolutionary France are now mutually exclusive.
- Fixed the ideas tooltip.
- 'controlled_by' trigger now lists rebelfaction in tooltip.
- When negotiating a settlement with rebels you no longer get their units.
- Prestige is now colored correctly.
- Diplomatic skill is now
The info in the readme file in main folder,
- Fixed a bug that cause countrynames to go wild under certain circumstances
- Strategic/Diplo AI: Will no longer view the Infamy limit as the "max acceptable" Infamy, but a much lower figure, depending on aggressiveness settings and personality
- Diplo AI: HRE members will not take non-core (or mission target) provinces from other HRE members.
- Added an "on action" event (950). When HRE members take HRE provinces from outside countries in peace, they get cores on them.
- Implemented jdrou's latest fixpack (4)
- Imperial Occupation Penalty is now only applied if you actually own the province.
- Added a 'hre_size = ' trigger for checking how many members hre has.
- It is no longer possible to leave the empire if you are at war.
- Its no longer possible to build ships with the rightclick menu if you are not allowed to.
- If a province has picked tradegoods once, and is back at unknown, it will now get
- Fixed a few triggers that allowed impassable provinces to be viewed as empty.
- The AI will now ignore "make elector vote for us"-missions.
- Alot of beneficiary events are now more likely to happen for members of the HRE if hre is big, OR if you have no badboy.
- Being a member of the HRE now has a nice static bonus to diplomatic skill, badboy reduction, prestige and cultural tradition.
- When there is 25 members of the HRE, every member gets a nice bonus to tech costs, stability costs, manpower and revolt risk.
- Fixed an infinite loop bug in the new country name code
- Increased the size of the Québec province text
- The Oirat Horde provinces are now Buddhist to match the state religion
- Adjusted some HRE reform event modifiers to make more sense, and corrected use of the "badboy" trigger.
- Now possible to annex countries of greater size than 1. If you can vassalize them, you can annex them as well, but you always need to occupy their whole territory.
- The HRE can no longer be forcibly disbanded once it is hereditary.
- Adjusted the Free Subject policy in the history of certain countries, and increased the max slider limit to 2
- Badboy is now a bigger impact on imperial elections.
- Supply range is now properly checked for when the AtSea counter is increased for navies.
- Interests are now set every month for bankloans.
- It is now much cheaper to send spies to a country with high badboy.
- Selected countries now gets a black stripe in the lobby.
- Reworked sow discontent, it will now increase stability costs and revoltrisk for a year instead.
- Mercenaries are now more expensive when badboy goes up.
- There is now a penalty for occupying other parts of the empire that is not your core.
- Its only possible to join cores into the empire now.
- Added a few random events for super badboys.
- Reenabled the country overview, and tech levels overview ledgerpages in multiplayer, since 90% of that data could be found anyway by anyone with a pen+paper.
- Changed income column in the ledger to show a full years income (direct taxes + 12 monthly) instead of just monthly.
- Mercenaries now reinforce, but are more expensive; both to buy and maintain
- Lowered the effect of revolt risk on local tax a little bit
- Fixed a problem with AI peace demands sometimes exceeding peace cost due to gold rounding
- Added new modifier merc_maintenance_modifier
- The Colonel advisor now also lowers mercenary maintenance costs
- Fixed a bug causing PU junior countries to sometimes get their own monarch after a reload
- Added forts to many Tatar and Middle East provinces
- Added "Tribal Feud" and "Horde" CBs
- The Horde type FoGs now bleed off Infamy much faster
- Imperial bonuses and penalties are a little smaller now.
- France and Revolutionary France are now mutually exclusive.
- Fixed the ideas tooltip.
- 'controlled_by' trigger now lists rebelfaction in tooltip.
- When negotiating a settlement with rebels you no longer get their units.
- Prestige is now colored correctly.
- Diplomatic skill is now
Very much appreciated :)
Any new beta patch???
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